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	<title>Comments on: Design Issue:  Judging the Relative Value of CompSci Figures</title>
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		<title>By: GeekStack as Trading Card Game? : GeekStack Blog</title>
		<link>http://geekstack.com/blog/design-issue-judging-the-relative-value-of-compsci-figures/comment-page-1/#comment-15</link>
		<dc:creator>GeekStack as Trading Card Game? : GeekStack Blog</dc:creator>
		<pubDate>Fri, 21 Nov 2008 19:41:56 +0000</pubDate>
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		<description>[...] Given my limited resources for marketing and advertising, &#8220;acceptable&#8221; will get me a big fat diddly squat, I need to shoot for &#8220;ridiculously exceeds expectations.&#8221;  Trading cards would be cute, but a game would be enticing.  It would be better for customers, better for business, and it gives a much more dynamic feature for the website (online tournaments, anyone?).  It has created a lot more work, but if that twice as much work makes me 10x more likely to succeed, then it&#8217;s worth the time.  I don&#8217;t know how this affects my &#8220;early 2009&#8243; release time line (I&#8217;m guessing &#8230; postponing it), but I like the direction it points the product.  It does answer my question about which cards to make rare. [...]</description>
		<content:encoded><![CDATA[<p>[...] Given my limited resources for marketing and advertising, &#8220;acceptable&#8221; will get me a big fat diddly squat, I need to shoot for &#8220;ridiculously exceeds expectations.&#8221;  Trading cards would be cute, but a game would be enticing.  It would be better for customers, better for business, and it gives a much more dynamic feature for the website (online tournaments, anyone?).  It has created a lot more work, but if that twice as much work makes me 10x more likely to succeed, then it&#8217;s worth the time.  I don&#8217;t know how this affects my &#8220;early 2009&#8243; release time line (I&#8217;m guessing &#8230; postponing it), but I like the direction it points the product.  It does answer my question about which cards to make rare. [...]</p>
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