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	<title>Comments on: Create the Art for the First GeekStack Card</title>
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		<title>By: How Will Kids Pay For GeekStack? : GeekStack Blog</title>
		<link>http://geekstack.com/blog/create-the-art-for-the-first-geekstack-card/comment-page-1/#comment-56</link>
		<dc:creator>How Will Kids Pay For GeekStack? : GeekStack Blog</dc:creator>
		<pubDate>Mon, 24 Aug 2009 23:33:10 +0000</pubDate>
		<guid isPermaLink="false">http://geekstack.com/?p=251#comment-56</guid>
		<description>[...] I got an insightful comment from Eva on my previous post: [...]</description>
		<content:encoded><![CDATA[<p>[...] I got an insightful comment from Eva on my previous post: [...]</p>
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		<title>By: Eva</title>
		<link>http://geekstack.com/blog/create-the-art-for-the-first-geekstack-card/comment-page-1/#comment-54</link>
		<dc:creator>Eva</dc:creator>
		<pubDate>Sun, 23 Aug 2009 13:34:02 +0000</pubDate>
		<guid isPermaLink="false">http://geekstack.com/?p=251#comment-54</guid>
		<description>Hi, 

just wondering what your revenue stream would look like. If you are focussing on online, how are you going to get your target audience to pay?

I think the reason traditional cards are so successful is because they are cash purchases - those kids don&#039;t have credit cards.

I guess you could sell &quot;credits&quot; for the online game in stores, but it does add a layer of complication.

Anyway, best of luck with your project, it does sound like a pretty cool idea.

Eva</description>
		<content:encoded><![CDATA[<p>Hi, </p>
<p>just wondering what your revenue stream would look like. If you are focussing on online, how are you going to get your target audience to pay?</p>
<p>I think the reason traditional cards are so successful is because they are cash purchases &#8211; those kids don&#8217;t have credit cards.</p>
<p>I guess you could sell &#8220;credits&#8221; for the online game in stores, but it does add a layer of complication.</p>
<p>Anyway, best of luck with your project, it does sound like a pretty cool idea.</p>
<p>Eva</p>
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		<title>By: Weekly Update 8/19/2009 : GeekStack Blog</title>
		<link>http://geekstack.com/blog/create-the-art-for-the-first-geekstack-card/comment-page-1/#comment-51</link>
		<dc:creator>Weekly Update 8/19/2009 : GeekStack Blog</dc:creator>
		<pubDate>Thu, 20 Aug 2009 03:14:40 +0000</pubDate>
		<guid isPermaLink="false">http://geekstack.com/?p=251#comment-51</guid>
		<description>[...] contest to design the first card is going well.  There are several designs so far including a couple that really are [...]</description>
		<content:encoded><![CDATA[<p>[...] contest to design the first card is going well.  There are several designs so far including a couple that really are [...]</p>
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		<title>By: Thanks to Jason and Welcome TWiSt Fans : GeekStack Blog</title>
		<link>http://geekstack.com/blog/create-the-art-for-the-first-geekstack-card/comment-page-1/#comment-48</link>
		<dc:creator>Thanks to Jason and Welcome TWiSt Fans : GeekStack Blog</dc:creator>
		<pubDate>Sat, 15 Aug 2009 11:49:02 +0000</pubDate>
		<guid isPermaLink="false">http://geekstack.com/?p=251#comment-48</guid>
		<description>[...] also the next post about the contest to design the first GeekStack card!  It&#8217;s a small prize ($100) but I&#8217;m going to need 200-300 more pieces of card art over [...]</description>
		<content:encoded><![CDATA[<p>[...] also the next post about the contest to design the first GeekStack card!  It&#8217;s a small prize ($100) but I&#8217;m going to need 200-300 more pieces of card art over [...]</p>
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