Design Proposal: Five Aspects of SciTech
Learning about game design has been fun. (I’m still learning – don’t think I’m getting cocky.) While my visible progress has been slow, everything is constantly being juggled around in my mind several times a day – game design articles, research on previous successful games, ideas for how I can apply those lessons to GeekStack. [...]
Network Effects With Lock-In? Yikes!
I was listening to a talk on my iPod the other day, and the speaker was talking about how some of the biggest Tech businesses (Apple, Microsoft, Oracle, Google, eBay, Amazon) were either founded or hit their stride during bad ecomonic times. That’s a fine fact, but he was saying it to a bunch of [...]
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